
Blasters of the Universe
Duck, dodge and maneuver through tons of enemies to take back VR!
Blasters of the Universe is a fast-paced VR bullet hell shooter with a retro-futuristic edge. Players dodge, deflect, and dominate across glowing arenas swarming with enemies, all while customizing their loadouts for a truly personal playstyle.
I joined the team as a UI and Marketing Designer, responsible for building immersive in-game interfaces and designing key promotional assets to help the game stand out in an increasingly crowded VR landscape
Company:
Secret Location
Role:
UI Design
Merch Design
Visual Design
Awards and Recognition:
Canadian Screen Award for Best Immersive Experience
Visual Identity
Using a layered, grid-based approach to UI, I created visual systems that felt dynamic and legible in motion, from weapon selection to boss alerts. Every design decision was aimed at keeping the player immersed, not distracted.
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Created VR-optimized HUDs that prioritized legibility and minimal head movement
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Prototyped screen flows in Unity, testing elements like health bars, wave countdowns, and weapon loadouts
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Worked closely with the dev team to sync UI behavior with gameplay events (boss spawns, shield recharge, etc.)

Process
Solutions
Screenshots
Marketing Merch
On the marketing side, I created animated key art, promo banners, and social media visuals, using the game’s rich visual language.
This also included capturing game content and for social media and promotional materials for PR kits.


















